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I've tried to get a "solid" result when doing an intersection with a
cone and a cylinder (see code below). I'm trying to make a castle
tower: cylindrical with a tapered lower part. Unfortunately, when I
render the object I get a hollowed out result. That's really not what I
want. Can anyone tell me what I'm doing wrong? Or is this a bug in
POVRAY?
Thanks,
Patrick Hagerty
pat### [at] hagware com
intersection
{
cylinder { <0, -2, 0>, <0, 2, 0>, 1 }
cone { <0, -2, 0>, 0, <0, 2, 0>, 2 }
texture
{
White_Marble
}
}
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